I hadn't played a true platformer in years and forgot how much fun they could be. This was a great purchase for $15 and I highly recommend it to anyone that played the original, anyone that is a big Disney fan, or any father/mother looking to have a fun gaming experience with their son or daughter. The minute that we beat the game we started a second playthrough. The original Castle of Illusion was one of the few classic Megadrive platformers that I missed back in the day so this remake was the perfect The original Castle of Illusion was one of the few classic Megadrive platformers that I missed back in the day so this remake was the perfect chance to catch up! I obviously can't compare it to the original but I do know that this is a fine platformer with a very modern feel. I must admit that when I first played it the controls didn't feel quite right. They're a bit floaty but one I got used to them it wasn't a real problem. The graphics are just lovely and the levels burst with colour and personality. Level design is also excellent with plenty of surprises and hidden areas. Switching between 2D and 3D sections as the game does could have been a disaster but works well. I ther's any negatives it's the difficulty spikes and shortness of the game however the game is very replayable with lost of things to find and collect. Bad - *A bit short *Difficulty spikes combined with slightly floaty controls and lead to occasional frustration. … Expandīeautiful game marred by poor controls. That Beautiful game marred by poor controls. The game looks great, I will give it that much and the added voice narration is a nice touch. That said, I find the controls to be extremely frustrating and I have been playing games (including the original Genesis game which I adore) since the Atari 2600. Since this is a platformer, the jumping mechanic needs to be spot on and it is not even close. For starters, Mickey's jump has no momentum when you jump he will instantly stop forward movement in mid jump if you let up on the controls. In addition the jump is super sensitive to joystick movement the tiniest deviation will suddenly switch the direction of his jump which led me more often than not to weird under/over corrections constantly leading to missing the edges of platforms and inadvertently coming down in front of enemies and getting hit. Adding even more harm to jumping is the fact that there seems to be something off with the game detecting the player pressing the jump button. I was always running face first into enemies when I know I pressed jump, but Mickey didn't jump. The original game got jumping so right, down to the animation where Mickey's foot always pointed at where his jump was taking him.
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